An Event Apart – It really is and so much more

An Event ApartThe CreaDev department just recently had a great opportunity to attend the conference, An Event Apart (Nov. 1-2) a two day conference for the very passionate and very dedicated website designers, coders and many other professionals. The core essence of An Event Apart is to expand and share knowledge of website coding, design, usability, content and many other spheres of influence that revolve around the development and growth of website design and the Internet itself. The two hosts of An Event Apart are founder, Eric Meyer and co-founder, Jeffrey Zeldman, two great visionaries that have contributed and influenced many parts of website standards and website design world.

The conference was packed with 12 amazing speakers, who’s every word sparked ideas, inspiration, clarity and great amounts of fun. Topics revolved around the new upcoming standards for HTML5, CSS3, usability, content strategy, web design, mobile, interactivity, progressive enhancement, progressive enrichment and more. Furthermore, each of the speakers provided so much more than just a lesson, they planted a seed in each of their listeners to enrich and blow our minds away about how much website design and the Internet has evolved from 20years ago to where it is now, where mobile will (has already) become the dominator of the web.

The 12 great speakers:

Speaker Information

Jeffrey Zeldman
Co-founder of An Event Apart /
Executive Creative Director of Happy Cog

Web 2.1: The Medium Comes of Age

  • iPhone/Android/Smartphone devices have come at the right moment when HTML5/CSS3 are ready for action
  • Web 2.0 = user generated content
  • Many to many = blogs, wikis, etc.
  • Devices that connect us to the web: desktops are doubling everyday & mobile devices are 8x that and growing exponentially
  • HTML5/CSS3 standards are here and we can use them now
  • The web now is “Informed by UX and powered by web standards”

Whitney Hess
User Experience Consultant

DIY UX: Give Your Users an Upgrade

  • User experience basics
  • Make people’s lives better
  • Design Research
    • What do our users really need?
    • Logging user requests (features, ideas, etc.)
    • Kaizen = “Continuous Improvement”
    • Let users show you their workflow
    • Continuous communication / follow-up with users
    • Capture the user interaction with your site (tools, that record full screen interaction)
    • Usability testing (not user testing)
  • Analytics
    • What are our users doing?
    • Understand site cycles – highes/lowes
    • Frequently used/visited
    • Use of heat maps of user interaction
  • Experimentation & Iteration
    • How are we getting better?
    • Continuous improvements
    • Experiment and re-iterate in your process to better improve functionality
  • Other
    • Use those around you if direct users aren’t accessible for usability testing
    • See and listen to all the faults about the product and use them to make your product / usability better
    • Never stop trying to make things better

Dan Cederholm
Web Designer

The CSS3 Experience

  • Learn how advanced CSS/CSS3 can enrich your site
  • CSS3 enhances interactivity
  • Build the best possible experience through the technology that is available
  • Our job is to add to the story and enrich the message
  • Progressive enhancement – create for the most basic but enhance to enrich it better
  • Critical: Branding, Usability, Accessibility and Layout
  • Non-Critical: interaction, visual rewards, movement, etc.
  • Take advantage:
    • Hover
    • Opacity Swappting
    • Multiple Backgrounds
    • Transform
    • Rotate
  • CSS3 is modular, only use what works now
  • Don’t do it for mission critical stuff but do it for the richer experience

Luke Wroblewski
Product Design Leader

Mobile First !

  • Currently sites are all build for the desktop first then mobile
  • Mobile should be design first
  • Three reasons why:
    • Mobile is exploding
    • Mobile causes you to focus
    • Mobile extends your capabilities
  • Growth = Opportunity
    • Introduction of powerful smart phones like iPhone
    • Mobile is growing quickly
  • Constraints = Focus
    • Understand the constraints that come with mobile – screen resolution & pixel density
    • Compared to desktop versions of the site, you’ll need to slim it down 80% of the content for mobile (large nav, excess desktop only content, etc.)
    • Design mobile for what users want to do
  • Capabilities = Innovation
    • Understand the capabilities needed
    • Touch friendly menus
    • Finger interaction with functionality
    • Mobile presents augmented reality, take advantage of location and direction (GPS/Compass capabilities)
    • Video capabilities – product code scanning, image scanning

Kristina Halvorson
Founder/President of Brain Traffic

Message and Medium: Better Content by Design

  • Design for multi-channel content delivery (desktop & mobile)
  • Will face a set of new considerations & challenges
  • Identify key message and then create an affective content strategy that will impact both content development and design
  • Content Strategy
    • Plans for creation, delivery and governance:
      • Useful
      • Usable
      • Purposeful
      • Productive
      • Profitable
  • Core Strategy
    • Your message isn’t a mission statement, promise or tagline
    • Primary Message
      • Who you are,what you deliver, what I get
      • Needs to be focused and memorable
    • Secondary Message
      • Supports the primary
      • Contextual for the audience
      • Types of information
      • Info on product/services
    • Create a wireframe that structures and recommends proper objective of content used in this section
    • For each page, know the page objective
    • Reflect same language, tone, feel or primary message throughout the site context

Jared Spool
Founder of User Interface Engineering

Anatomy of a Design Decision

  • Good/bad design is determined by the designers decision
  • 5 Styles of design decisions
    • Unintentional Design
      • design just occurs on its own
    • Self Design
      • design it for yourself and not others
    • Genius Design
      • design based on experience and knowledge to problem solve the design
    • Activity-Focused Design
      • design based on the user activity
      • go beyond prior experiences
      • Innovation occurs when complexities are removed
    • Experience-Focused Design
      • designing for users to have a full experience, while in between activities
      • being pro-active with the design
    • Rule based vs Informed based decisions
      • Rule based
        • prevents thinking
        • inflexible to exceptions
        • It is a dogma / methodology
      • Informed based
        • requires thinking
        • flexible to exceptions
        • It is a technique / trick
  • Each design style has its purpose(s)
  • A Good designer knows the style they are focused on
  • Avoid being sucked into a rule based decision

Eric Meyer
Founder of An Event Apart /
Founder of Complex Spiral Consulting

Everything Old Is New Again

  • Using CSS3 to enhance what’s already there and make it even richer
  • Some thought to inline styles, when considering the amount of server calls
  • Take advantage of CSS3 that are usable now
    • Box sizing- thinking out of the box width
    • Border Radius – making rounded corners
    • Multiple Backgrounds – instead of many nested DIVs to put multiple images together
    • Nth-child – taking advantage of patterns and applying a single style instead of multiple layers

Jeffrey Keith
Web Developer

Paranormal Interactivity

  • Interaction is the secret sauce to the web
  • Understanding interaction is key to understanding the medium
  • Using good old HTML, CSS and Javascript to craft a great experience native to the web
  • Understanding the with text, images, will help clarify recognition
  • The very basics to web interaction are Links and Forms
    • Links
      • links, lead to information and/or indicate an interaction
      • hover/focus increase the level / richness of interaction
    • Forms
      • Making forms fun and easier to fill out = “Mad Libs”
      • Don’t frequently mad libs the forms the same way, it may cause confusion based on the type of interaction needed
  • Use Progressive Enhancement
  • Interaction warrants Feedback

Aarron Walter
Lead User Experience Designer

Learning to Love Humans – Emotional Interface Design

  • Designing for humans is challenging
  • Understand what the user is looking for
  • Create a memorable experience that will keep the user devoted
  • Human need:
    • Functional, Reliable, Usable, Pleasurable
  • Creating a relationship from a private to a public
    • Provide an enrichment that makes the user experience wholesome and valuable
    • ex. Mailchimp’s Chimp – provides a relationship through jokes / provides interaction
  • Opening and creating a trust that the user accepts

Andy Clarke
Web Designer

Hardboiled Web Design

  • Make the most of modern design tools and browsers
    • What’s holding us back?
      • Misconceptions & Preconceptions
      • We are clinging to safety of when can we use this or that?
      • CSS3 is specs are not all there, but those specs are for the browser developers priorities to be competitive
      • Idea that Progressive Enhancement is the best approach (for the last 7 years)
    • Should be Progressive Enrichment – We should be building for the best of capabilities of the browser then for the older browsers (fall to graceful degradation)
    • Use HTML as base of content, not for the design; this will allow better flexibility with our designs
    • Browser testing?
      • Should we be concerned by the different looks between browsers? No, each browser provides their own enrichment and for older browsers use graceful degradation
      • Standards should be there to inform what we do, but not to constrain what we can do
      • Web geeks no about multiple browsers, but nobody else will care

Ethan Marcotte
Web Designer
/Developer

A Dao of Flexibility

  • Sites now and days are accessed by multiple types of devices
  • Users deserve quality experience no matter their device (display size)
  • Responsive Architecture – reshaping to accommodate the people(s) need
  • Flexible Grids – work to proportionally fit the screen size of the site; allows for higher flexibility of the layout when seen on other devices
  • Using the formula Target Size/Context Size = Correct Proportional size (use em)
    • Great for fonts and grid widths
  • Responsive Design – provide a specific design for certain screen sizes.
    • Better allows change of layout to work with the screen size
    • ex. smaller screens have no sidebar elements instead pushed to the bottom of the content area

Jeff Veen
Founder/CEO of Small Batch, Inc.

How the Web Works

  • Fundamental principles that led to the success of the web
    • Consensus = Code
      • faster response to send back for feedback, the faster you can learn
      • “If you’re not embarrassed when you ship your product, you waited too long” – Reid Hoffman
    • Value = Users^2
      • The value of your network is the exponential growth of users
      • The more users using means the more valuable that network is
    • Information = Free
      • Technology now makes it possible to easily copy / but that what allows us to share on the web so easily and quickly
      • The web is like a copying machine
      • Once you made something digital, it is difficult to prevent its duplication. Thus preventing replication and limiting access is impossible and never going away.
      • Find out a way to get something to become free, which will entail to you have a competitive advantage

Overall the key takeaways throughout the whole conference are the following:

  • Web technologies have evolved and we can do more (HTML5/CSS3/Java Libraries/jQuery, etc.)
    • Don’t be afraid to implement those new technologies because your saying “we’re waiting for all browsers to support it”; remember CSS3 was meant to be modular in its development across the browser developers
    • You can take the old and still enrich them with CSS3 easily
    • An approach to your development: Progressive Enhancement (old first, IE’s) or Progressive Enrichment (modern first, FFX, Chrome, etc.)
  • Usability is essential make sure to understand the user and make many iterations and changes as needed.
    • Learn to make interactions work, they are important
    • Design your site to instill the user to trust you more and to become open to the complete experience you can provide them
  • Mobile is here
    • Design your sites first for mobile
      • Mobile devices will out grow desktops, meaning many users will be accessing the web through their mobile devices more
      • Remember 80% of site content will disappear for mobile devices
  • Designing Style
    • A good designer knows his designing style (Unintentional, Self, Genius, Activity-Focused, Experienced-Focused)
    • Make sure your not limiting your design ideology to be Rule based, but rather more Informed based
    • Think flexibility for your design
      • Fluid designs – no more fixed widths
      • Responsive design – design for the corresponding device resolution size
  • Content Design Strategy
    • Don’t forget to make a strategy for your content
    • Know each page objective, if it doesn’t have one, you don’t need it
    • Remember consistency of language, tones, and feel of your content to support your sites primary objective
  • How the web works now
    • Faster iterations/feedback to user needs means much more and means success for you
    • Your site network depends on your users exponential growth
    • Information wants to be Free
      • Find ways to make your content Free
      • Remember the web is like a copying machine; content is duplicated from every web query to your site

Conclusion

In conclusion, An Event Apart lives up to its name and provided so much more. Each of the speakers has left us with a far more greater outlook and inspiration of how we should approach the standards for HTML5/CSS3, usability, content strategy, web design, mobile, interactivity, progressive enhancement, progressive enrichment and more. Our team also looks forward to our next opportunity to re-attend An Event Apart and look forward to more inspiration from great speakers.


Extra Resources:

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